LIGHT
4Photon Delta Wing
Archetype:
Photon
ATK:
1800
DEF:
900
View:
4234
If this card is Normal Summoned: You can Special Summon 1 "Photon Delta Wing" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another "Photon Delta Wing".
Photon Delta Wing — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 59 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Material body
Why it scores here
Photon Delta Wing converts a Normal Summon into a second Defense-position body from hand or Deck, and its attack lock only works while a second copy is on the field, so its value is a modest board presence plus a conditional defensive lock. The 1800 ATK and Level 4 body earn no points by themselves. The score is held down by the absence of any recorded combo boards (combo conversion and resource economy are text-only inferences), while the 400-deck inclusion data confirms it is consistently run at about 2.8 copies and supports accessibility, not extra power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live from hand on Normal Summon and reaches a second copy from hand or Deck, with 3 copies in 316 of 400 decks (verified; no searcher route in text). |
| Combo & Conversion | 40 | Text gives one extra Defense body and no further chain; with zero recorded combos this stays a text-only inference (inferred). |
| Resource Economy | 30 | No card advantage or refuel; Special Summon is a 1-for-1 body reshuffle with a Normal Summon cost (verified). |
| Effect & Interaction | 40 | Attack-declaration lock only while another copy is controlled, not a negation or removal (verified; strength of lock is inferred). |
| Material Utility | 55 | Level 4 LIGHT Machine is a usable material body; the effect is not needed for material use (inferred from card text and role hint). |
| Resilience & Flexibility | 50 | Three copies give redundancy and the lock depends on a second copy, so it is fragile against single-card removal (inferred). |
| Deck-Building Efficiency | 65 | Three copies in a Photon-named deck, no garnet cost, but restricted to the Photon theme (verified deck stats; restriction inferred). |
Calculation
Weight profile: 0.7 Starter / Combo enabler + 0.3 Material body. Intrinsic ≈ 55, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live from hand on Normal Summon and reaches a second copy from hand or Deck
- Present in 400 of 400 sampled decks at an average of 2.78 copies, with 88% in gameplay type 7
- Attack lock backed by a second copy gives a defensive floor for the Photon shell
Weaknesses
- No recorded combo boards, so combo conversion and starter role are unverified
- Net-zero resource exchange with no refuel or advantage
- Lock is conditional on a second copy and only stops attacks
- Restricted to the Photon theme, so it has little value outside Galaxy Photon-style decks
Counters / choke points
- Single-card removal or banishment of the first copy before the second is on the field
- Effect-negation of the Normal Summoned body; the lock stops only while another copy is on the field
Best use
Normal Summon starter that puts a second body onto the field and supplies a defensive attack lock. Decks: Galaxy Photon. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Normal Summon trigger, Defense-position Special Summon of another copy from hand or Deck, and attack lock while another copy is controlled; 400 of 400 sampled decks run the card, average 2.78 copies, 88.2% in gameplay type 7; Zero recorded combos supplied (total combos 0)
- Observed: Top partners co-occur in 92% to 99% of decks, with Galaxy Photon Dragon at 99%; Usage statistics show 51.9% inclusion in Galaxy Photon gameplay 7 and 46.2% in gameplay 4, typically 3 copies
- Inferred: The card is a starter because it is a Normal Summon body that reaches a second copy; The attack lock is a soft defensive effect rather than a hard floodgate; Material use is clean at Level 4 LIGHT Machine
- Data gaps: No combos supplied: combo conversion and starter role are text-only inference No banlist token: assumed 3 copies (unlimited) Guide evidence is a single Galaxy Photon guide mention with no Photon Delta Wing-specific line






